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Unread 13-05-2013, 09:44
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Re: Real IRI Rules Changes?

Quote:
Originally Posted by KrazyCarl92 View Post
So you're telling me that after we spent 4 months working our hearts out to play Ultimate Ascent to the best of our ability, one of the external constraints that led to our particular design should be altered in a way that makes us less competitive? This happened after 6 weeks with the elimination of the blizzard, so I guess it wouldn't be anything new.

However, the blizzard was taken away due to safety...I fail to see how 5 discs instead of 4 improves the game. The limit of 4 makes it a more difficult engineering challenge to achieve many extra disc autos, which I think is the way it's supposed to be.
If it makes you less competitive, then you're probably an exception. Of all the designs I saw for hoppers only a few can't hold 5 discs, and most of those can be altered to hold 5 in 30 minutes. And I'm sorry if this sounds harsh, but if you're going to change a rule, SOMEONE will be hurt by it. That's just the way it goes, since almost every rule leads to opposite designs. I think last year's change was much more significant in that aspect.

I think having more discs in the air will simply make the game more fun to watch. Also, I can't see how the 4 disc limit makes multi-disk auto any harder, since there's no position where you can pick up more than four discs except for the centerline, and that only in some cases. I find it hard to believe that in IRI there will be a match with three robots shooting only two discs in auton.

Another proposal: if you don't like the idea of making the limit higher, how about allowing 4 discs in auton? Just adding a disc per robot (4 for robots that used to hold 3, 3 for those that used to hold 2). This will give us more action in he begining of the match, higher scores, more discs in the air (read more fun to watch), without hurting teams that can't make their robot hold 5 discs.
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