Quote:
Originally Posted by MICHAELABICK
I think what Cory is saying is that even if these robots were possible(which is still very hard to do given the game rules), it would have been illogical to design a robot that could do EVERYTHING in this game because it would have detracted from the rest of the robot.
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Not exactly. I see a very common trend on Chief where people just casually talk about adding a 30 point climber, as if it's no big deal. Lots of people mentioned it in the "open build" thread, others mention doing it in season, etc.
I don't think anyone who didn't build a 30 point climber, or attempt to design one realizes how ridiculously hard it is. When you combine it with saying "this team should have the best floor pickup in the world, the best shooter in the world, and 30 point climb in this specific manner, without fundamentally changing their existing robot design", it's a pretty ridiculous statement.
We spent hundreds of hours figuring out to how package everything on our robot. We severely limited our options with our shooter because of the climber. It was the hardest thing we've EVER had to do. By a longshot.
It's nearly impossible to make all these things work together. I'm pretty convinced that it's impossible to retrofit a 30 point climber to a robot without completely redesigning multiple sub systems, such as a shooter and maybe even the base depending on how you climb. Even if you planned to add one later, it's still really hard to do.
Basically, you can say that you think a robot should climb for 30, shoot with 90% accuracy and do a 7 disc auto...and that's as realistic as you can get. When you start pointing out specific design features of those systems on existing robots that you think would be ideal, you've created an impossibly small design space.