Quote:
Originally Posted by Siri
Ah. This is roughly what we do, if I understand correctly (though I admit I don't see what it has to do with tank control). One stick controls translation: crab forward, left, back...any of the 360 degrees. The other stick controls chassis orientation, at any of the 360 degrees.* (We used to have a control more along the lines of "turn radius" when it was a snake mode.) I'm not sure what you consider to be "tank" control and its drive benefits in this sense, though. I thought you meant tank control as opposed to arcade--one stick per drive side (forward is FF, back BB, turn left BF, right FB)--but this doesn't sound it. If what you describe as the first stick is "tank", what's swerve, and why is tank easier over long distances than whatever swerve is?
*I don't play COD, but I'm told this is analogous to move & look, for any gamers out there.
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The drive style is similar in some ways, but also very different. The drive I'm describing is a combination of your snake and swerve. Imagine a non-field centric drive, where your "swerve" stick controls direction(robot centric) and the other stick controls how big your turn is. I find that tank is really good for long distances because you keep your smallest side going through holes in the defense.