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Unread 28-06-2013, 20:17
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Re: [FAF] - June 28, 2013 - Game Design Committee

Quote:
Originally Posted by Madison View Post
...Further, I wonder why he didn't realize that, for most teams at most events, the most straightforward path to victory was to excel in that 'main event'...
Exactly. Like, you know, on Einstein.

It does seem to be very much a communication issue, with communication being very much 2-party (albeit not so much bilateral). Personally, I think it's mostly an interpretation issue, but I'll yield to the general case. There were quite a few teams this year that felt better to "...buil[d] for climbing only because the reward is so much more it's not worth their time to gather and shoot frisbees (which was much harder than climbing)" [all emphasis mine], and there were quite a few teams that neglected the minibot in 2011. I wouldn't blame the GDC for this, though: my question is how we as the community can better prepare each other (pre-season) to assess how future games will actually play out.
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