Quote:
Originally Posted by bvisness
I was asked to provide a screenshot of what our team's Toggle VI looks like, so here's how it works!
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Note: Remember that this VI would have to be set to Reentrant Execution (under VI Properties>Execution) in order to have a separate saved state at the feedback nodes for each instance of the VI. Otherwise it will not work properly at all (rising edge detection fails and all outputs will be locked together...).