Quote:
Originally Posted by EricH
For Orion, you missed one CRITICAL element: It has to challenge the skilled veterans while still being easy enough for the rookies (and unskilled veterans, should there be any). This is a stated GDC objective. (Oh, and please don't swap the 2003 and 2004 games--it gets confusing after so many years, even for those who played them.)
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*Facepalm* Yeah I meant 2003. It's fixed now.
That's a good point. I kind of assumed it in the strategy choices part.
FIRST does want the games to be equally challenging for veteran teams and rookies, but it doesn't seem to affect every area of the game. Interestingly enough it does not seem to have a large effect on the game pieces. The balls from 2006 were very similar to 2012 and the tubes from 2007 and 2011 (not to mention the beach-balls that FIRST used extensively in their early years). That being said, we can be sure that next year won't be frisbees again.
FIRST levels the playing field by making games where it's hard (or impossible) for a robot to do everything.
Thanks for pointing that out. I thought I had covered that.