Quote:
Originally Posted by apalrd
That would be the 'CulverDrive', which we have a paper and example C code in-progress for.
The basic idea is to use the angle of the steering stick instead of the X axis of the steering stick as the primary steering input, when combined with a joystick with circular boundaries (such as the Logitech F310) this allows you to 'steer' the joystick around the boundary of the stick with finer steering resolution.
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That is brilliant! I am looking forward to reviewing this C example code!
