Quote:
Originally Posted by billylo
I will keep this brief.
1. I like the current selection approach.
2. Like Frank, I am troubled by the need for teams who want the best chance of winning, resorting to select someone without intending to partner with them. This is not a behaviour that FIRST would like to promote.
To satisfy both needs, while maintaining the overall selection structure, I would like to hear your thoughts on a proposed adjustment to get rid of those awkward declines.
"The "Host your own party" card"
This 1 time only card can be used by the current team selecting its partners. Once used, all following team captains must "Host their own party" and be captains only.
This CARD essentially achieves the same effect, enabling the teams to enjoy their hard earned rights to break up the top teams, without going through awkward declines. As a bonus, it speeds up the process and remove the negative predicament of employing this strategy.
Thoughts?
|
My thought: We have enough trouble explaining alliance selection to the crowd as it is. A card only adds further complications for which we already have a fix (read: just do the invites).
And if you don't intend to partner with someone,
don't pick them. Remember, scorched earth can tank if an unanticipated acceptance crops up