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Re: Lack of Prior Knowledge
On 240, we all have a preseason project that we work on from November to kickoff. Each subteam will have a different project chosen (mostly) by the team leads. For example, build made a device to pick up pool noodles last year. This teaches new members basic skills, tools, and a creative approach to a given task. It also prepares them for the more intense build season. Electrical, CAD, and programming do similar projects.
This way, everyone on the team has a basic knowledge of what they are doing and less time is spent during the build season teaching basic concepts. We still get the ridiculous suggestions (some coming from me...), but our team likes them.
Sure, you aren't going to put that buzzsaw on, but maybe it's attachment, per say, is plausible and relevant to a game mechanism you've been struggling with.
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See one, do one, teach one
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