Quote:
Originally Posted by KrazyCarl92
The alliance that would best maximize points scored would have to be 254, 67, 1114. This alliance doesn't leave any climb points on the table, could get all 6 colored discs into the pyramid, and also has a 7 disc auto in addition to 1114 blocking the center line from most center line auto modes. Add 67's FCS to an alliance that already has 3 solid teleop scorers and they could consistently empty their feeder station of discs, and accurately too.
Switching out 1114 or 67 for a robot that can get the center line but doesn't climb above 10 would sacrifice 30 points to gain 12.
Switching out 254 for a robot with a more accurate 7 disc auto would be sacrificing 20 points in climbing for maybe a 6 point auto advantage on average.
In teleop, all that matters is emptying your feeder station as consistently as possible and scoring some of your opponent's misses, and this alliance could already do that very well. This means it would make little sense to switch any of these robots out for another robot based on teleop performance because there would be almost no marginal gain in overall alliance teleop performance, but it necessitates sacrificing plenty of points elsewhere.
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The only possible sub I would make, Carl, is 254 for 1986. But only because 1986's auto is better. That being said, 1986 doesn't sweep the floor nearly as well as 254 does, so picking up misses could be a problem, and make you alliance just as good.