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Unread 04-09-2013, 23:04
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BobbyVanNess BobbyVanNess is offline
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AKA: Bobby Van Ness
FRC #0020 (The Rocketeers)
Team Role: College Student
 
Join Date: Feb 2012
Rookie Year: 2011
Location: Clifton Park
Posts: 117
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Re: Creating the perfect robot

I've done a lot of thinking about this on my own, especially after IRI. I define the "Perfect Robot" as the bot that would most likely go undefeated through official match play, all the way to Einstein. In my mind, this would require the ability to reliably come somewhat close to producing the absolute maximum theoretical score for one robot. There will always be matches where the odds are against you, which means you'd need to have the greatest odds of winning any match, requiring a lot of versatility.

So let's start with the autonomous. The most we've seen from one bot is 7 discs (8 from 254 picking up misses), but I believe it might be faintly possible for a team with a good enough floor collector and strong programming to score 8-9 discs in auto.

Then there's Tele-Op, where I believe it should have the capability to full court shoot when undefended, and empty the alliance station. It would then go across the field and clean up any of its own misses. Essentially, it would have the capability of scoring every one of the alliance's discs, and possibly then some off of the ground.

Finally, it would load up the colored discs (either from the alliance station or the ground) and climb to 30, scoring the discs in the pyramid goal. Depending on the speed of the full court shooter, and the ground load time of the bot, the time it takes to climb may not be a crucial detail.

Now the fun part: What IS this perfect bot? Maybe a climb like 25's or 842's could be implemented on a 469 type bot. From the way I've seen their collector work, it looks like the >7 disc auto could maybe be possible. However, the bot that I believe is closest to this ideal "Perfect Bot" is 67. Now if a bot like that could implement a ground collector, possibly even for autonomous only, their max score would be 7 discs in auto, 47 in the high goal during tele (45+2 alliance colored discs), 4 in the pyramid, and the 30 point climb. That adds up to 233 points. If a 9 disc auto were possible, then that figure would increase to 245.

Of course, is any of this useful as hindsight? Will it help us in the future? Absolutely not! But it certainly helps hold us over until next build season
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2016 TVR Finalists, FLR Champions, Carver Sub-Division
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2014 TVR Champions, FLR Champions, Archimedes Division, IRI
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