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Unread 05-09-2013, 02:11
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Re: Creating the perfect robot

Quote:
Originally Posted by chmorroni View Post
Just a thought, but I know our robot (a more-or-less FCS) and a few others that I saw had to let their shooter wheels speed back up after each shot. What if it had a system of 2 shooters, so it could go through all the alliance's white Frisbees much more quickly? Then you have more time to do each of the other things on the list.
This is exactly what I was thinking!

It sounds crazy but what if you had an elevating top shooter similar to 1477, and a semi-stationary bottom shooter (it would only adjust its shooting angle)?
That way's it would be possible to fire all of your alliance discs very quickly, then if you had a 30 point climb or a floor intake, you would have enough time to make good use of those design aspects.

You could elevate your top shooter to score the alliance discs into the pyramid goal for the full 30 points if you had enough time for 2 trips.

Now, lets say that you're a wizard of compacting your designs.
When your top shooter is in its stored position, you can fit under the pyramid, and your bottom shooter can receive discs from your intake system (again similar to 1477).

So now all we are missing is the 30 point climb.
Suppose you made the elevator system strong enough and tall enough to act as a lifting arm for a 30 point climber similar to the 1986 or 254 style of climbing.
You now have every aspect of of the game covered with one robot AND enough time created by the double shooter to do those aspects.

Obviously this is a ridiculous idea, but it is certainly fun to think about!
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FRC 2395: Team captain 2008-2009, Design mentor 2010-2011, Lead design and strategy mentor 2012-Present
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