Quote:
Originally Posted by GarrettF2395
This is exactly what I was thinking!
It sounds crazy but what if you had an elevating top shooter similar to 1477, and a semi-stationary bottom shooter (it would only adjust its shooting angle)?
That way's it would be possible to fire all of your alliance discs very quickly, then if you had a 30 point climb or a floor intake, you would have enough time to make good use of those design aspects.
You could elevate your top shooter to score the alliance discs into the pyramid goal for the full 30 points if you had enough time for 2 trips.
Now, lets say that you're a wizard of compacting your designs.
When your top shooter is in its stored position, you can fit under the pyramid, and your bottom shooter can receive discs from your intake system (again similar to 1477).
So now all we are missing is the 30 point climb.
Suppose you made the elevator system strong enough and tall enough to act as a lifting arm for a 30 point climber similar to the 1986 or 254 style of climbing.
You now have every aspect of of the game covered with one robot AND enough time created by the double shooter to do those aspects.
Obviously this is a ridiculous idea, but it is certainly fun to think about!
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But if you have 67's shooter, 195's shooter, or 2169's shooter, you have awesome accuracy AND zero-spin-up time.
I don't know if 67 and 2169 used code to keep the speed of their shooter or some other method. I DO know that 195 used an exorbitantly large wheel so that after every shot, the weight of the wheel would keep it spinning quickly.