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Unread 10-09-2013, 22:05
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BJC BJC is offline
Simplicity is Complicated!
AKA: Bryan Culver
FRC #0033 (The Killer Bees)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Kettering/Greenville
Posts: 707
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Re: FIRST Trading Card Co.

Quote:
Originally Posted by Joseph Lewis View Post
/snip
The game is designed to play based on data collected throughout the FRC Season. In order to make this possible, many different teams from across the country will need to participate in the same scouting system. I am in development of a scouting app for Apple and Android Devices, where the data collected will be reviewed by peers and pushed to a server containing a Statistical Analysis Database (SAD). The SAD contains analysis beyond many other scouting systems, and is based on FIRST Team 701 the RoboVikes' World Championship Scouting Database known as the Chadabase.

Having read all this, what are your ideas as to how the FTCC may work, and if it will work at all? What kind of impact do you believe that a shared SAD will do to the competition aspect? What are you thoughts on the concept, and design.

snip/
When I first glanced at this thread I thought you were talking about something more like collectable "baseball" cards showing stats, info, pic, etc. I think this would be pretty cool. (And I call dibs on the rare 2056 rookie card!)

My biggest problem with your game is that each year thousands of robots are designed to do the exact same game task. The robots that do this the best win (skill based - similar to sports.) Alternatively, in a game like you are trying to make there needs to be lots of different ways to play and win (strategy based.) If this isn't the case then the game will be one dimensional and not fun to play. This does not seem to jive well with what you are trying to do.

I guess the root of the question I'm trying to ask is, what is to stop me from playing with only 254, 1114, 2056, and 67 robots from the last 5 years then crushing everyone? Alternatively, why would I ever want to play with a robot with a losing record? Finally, how do you take the hundreds of very similar robots that have near zero OPRs and make unique cards that people actually want to play out of them?

Cheers, Bryan
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