Quote:
Originally Posted by EricH
As I recall, there's currently a "time between matches" factor in the FMS schedule generator. If that is sufficiently large enough and the event sufficiently small enough, you'll probably get a group of 6-12 teams that only plays each other (in various combinations).
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The FMS generator, as I have been told, tries to schedule a team no closer than once every third match (n & n+3). The problem is that, with 6 minute turn-arounds, the district events are already really tight. You have 12-15 minutes (n+1 & n+2) to get off the field, to your pit, change the battery, change bumper colors (if necessary), repair any issues, and return to the queue to enter the field for your match.
Now, of course, you can probably set the time between matches to something longer, but who wants to sit there for 15 minutes looking at an empty field? However, if that were the case, then for 30 teams who are guaranteed 12 matches each (for ease of math), that would be 60 matches at 15 minutes per match. That would be 15 hours just for the qualifiers alone. Then the eliminations would take 80% of the teams attending and run for up to another 12 quarterfinal, 6 semifinal, and 3 final matches, which would have to be scheduled for about 4 more hours. That's 22 hours of event (including lunch, selections, awards, and rounding up). At ten minute turn-around, that comes down to 10 hours of qualifiers, 3.5 hours of eliminations, and a grand total of about 16.5 hours of events, etc.