Quote:
Originally Posted by BrendanB
The 2012 game made for quick turnaround with automatic scoring, easy bridge calls, little penalties, and game reset was extremely quick.
2013 had a lot more field reset time involved but I really preferred Ultimate Ascent over Rebound Rumble.
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I know. (Ahh, reffing 2013, how I won't-particularly-miss-you.) That's the point behind the number of teams not directly correlating to number of matches.* We won't know what turnarounds to expect next year, so I argue it's premature to talk about waitlist in this context. The GDC is in control of much of what influences average turnaround, and given Frank has acknowledged the match issue, we'll hopefully see 2012-style timing and be able to view the waitlist in that context. (Read, hopefully we won't all be groaning #ohnochampionshipmatches when the kickoff video talks about belaying robots off pyramids...)
*The other side of this coin in the total time available, which CD also discussed at length back then.