Quote:
Originally Posted by Boe
How about this for a game
The field is cut in half by a large barrier say 5 to 6 feet high. Each alliance puts one robot on one side and two on the other. There are one or two tracks over the field with track balls on them. The tracks are arranged in such a way that the balls cant come off. On the field there are two types of balls, a smaller one (possibly a tennis ball) and a larger more dense ball. To score you have to get more balls onto the opposing teams side of the barrier. The small balls are worth less then the larger balls but are more abundant. There could possibly be large goals in the back corners to aim for, and can be scored in by the one robot you have on there side. Once in these goals they balls could not be removed. Teams also get points based on where the large overhead trackball is at the end of the match. The only way you are allowed to move the trackball along its track is by shooting it with other balls. The farther on the opponents side you get it the more points your alliance gets. In the beginning at least most balls shot at the track ball will bounce back onto your side making you have to choose between moving it or getting the balls on the other side.
Thoughts?
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I would love to have a game where you score points by moving game pieces to your opponents' side of the field.
It would be cool to have the sides of the field separated by stairs. A little like the bumps from 2010, but taller and stairs. The end game could be like king of the hill.