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Unread 20-11-2013, 01:19
Abhishek R Abhishek R is offline
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Re: A New Way to Scout

Quote:
Originally Posted by yash101 View Post
Sorry for the double post.
Here's what I want to accomplish in my scouting server:
Easy and intuitive interface so I don't have to teach everyone how to use it

Most typical data values (Goals, climb, etc)

Special features (Probably check buttons so PHP can sort it)

Global comments

Game comments (new eery game)

Ways to improve (new every game)

Graphs of the team's scores, improvement, highs, lows and where they get their points from (Probably using something like GraphViz)

Fast loading times (For the scouting stuff). At the end of scouting, where teams are deciding which teams to pick, the lag will get high because there will be large methods running, and my bandwidth will be hogged, sending all the images of the graphs

Every team's scoring graphs side by side, sorted by user criteria

Sorting between different teams. At competition, when over a hundred teams are competing, it is hard to decide which team shall get the crown. Why not let the computer do this for you?

A crapload of other features

I do not expect to get most of these features down for quite some time. I will start small and "grow" my program

I feel like you could get all those graphs and data from an Excel spreadsheet on which the server could just draw from for live data on any given team at any point of time. Excel has a lot of power to it, and is probably the most common way of maintaining scouting data in FRC; if you want to make scouting information sharable with other teams, sticking with Excel may be a more universal choice compared with making your own interface.

Also, I don't think I understand the point of the graphs other than justa visual representation. Could you not just sort through data and get a ranking of teams based on different points of interest (maybe teleop, auto, endgame, consistencies) so then you wouldn't have to even worry about sending images? I think the benefit provided would be very little relative to how much effort and time it would take to get something like that working.
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