View Single Post
  #68   Spotlight this post!  
Unread 24-11-2013, 00:15
BBray_T1296's Avatar
BBray_T1296 BBray_T1296 is offline
I am Dave! Yognaut
AKA: Brian Bray
FRC #1296 (Full Metal Jackets)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Rockwall, TX
Posts: 947
BBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond repute
Re: Ultimate Ascent - Most Difficult Ever? Too difficult?

Quote:
Originally Posted by Oblarg View Post
The trade-off is, of course, that you make it that much more daunting for new teams, which already have a rough time of it.

The one thing I'd like to see this next year is a field containing only elements that are easily mocked up to acceptable accuracy with commonly available resources. It's not good game design when a large fraction of the teams have no way of seeing if their mechanisms really work until they get to a bona-fide practice field of some sort. 2008 was a good example of this done right, as were 2010 and 2011. 2013 was most definitely not; that pyramid was a killer.
I agree in every point. especially the pyramid thing. that was pretty ridiculous. It would be tricky for new teams to do stuff if it was much harder.

What I fail to understand is this: Sometimes I see rookie teams with EXACTLY a kit bot, the same one they built at kickoff! they did absolutely nothing at all in 6 weeks, except make bumpers. I understand some teams have trouble here and there, but c'mon, screw on a 2x4 or something!
__________________
If molecular reactions are deterministic, are all universes identical?

RIP David Shafer: you will be missed


Reply With Quote