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Re: 3013 - Game hint?
Quote:
Originally Posted by Kevin342
I think one reason so many veteran teams disliked Lunacy was because it was so different it made them feel like rookies. Maybe that's not a bad thing.
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Nah, I'm pretty sure the reasons I didn't like it were that you couldn't keep score, the humans played better than the robots, and that the game pieces were always broken.
The novel drive surface/wheels were a nice idea, I guess, but in practice they essentially just made the game messier and drive designs less interesting (mechanically, that is).
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Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
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