|
Re: Robot in 3 Days : Feedback
Like others have pointed out, your concepts were everywhere last season. Not full robot clones, but the concepts. Iterations had clearly been made, and many mechanisms were changed or swapped for others. Having a fully competitive robot ready in just 3 days is great for grabbing peoples' interest, but the real takeaway is the parts that make up that robot.
You also helped show teams a kind of strategy that is extremely under-utilized in FRC. Advocating for a simple and reliable design helped a lot of teams, especially since there was the allure of building a 30 point climber that wouldn't serve many teams well, being an "all-or-nothing" point scorer. Reliability is king in FRC, after all.
My feedback would be to focus a lot on all the prototypes you make, why they were designed the way they were, what does work, and what doesn't. Talk about the various strategies you see emerging in the game that year, and the merits of each. Prototyping and strategy are two of the hardest things for inexperienced students to learn, and last year you did a great job of teaching it.
|