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Re: Robot in 3 Days : Feedback
RI3D revolutionized FIRST last year.
One major change would be to include more of the brainstorming process in the videos you post during the build. As I look through the videos on your Youtube channel, there's really only one 2 minute video where you discuss game strategy.
Of course, this could all depend on the game next year and it could prove to be something not necessary next year (ie. the only idea in Ri3D to me upon the reveal that struck me, at the time, as an interesting decision was that, when building what is implied to be the MCC of the game, discs weren't picked up). Basing off 2012 and past games, it was a given that 3-point goals would be the primary scoring method and 30 point climbing was clear to be extremely difficult to implement.
typical jumbled thoughts from me while procrastinating on HW
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