Quote:
Originally Posted by Lil' Lavery
Don't post anything until week 2. It was really frustrating trying to break the students on my team out of just proposing RI3D variants with regards to shooting a frisbee during brainstorming last year. Sometimes seeing something that works ends up creating tunnel vision during the brainstorming and design processes.
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I could see this happening on most teams. Tunnel vision can definitely be a problem in FRC in general, even when it isn't caused by videos from other teams such as Ri3D. Maybe teams should discuss this topic with their students prior to the start of build season, and talk about how to minimize tunnel vision on the team. Many teams benefited from using RI3D design features, but maybe a video from RI3D in December could include a message to students and mentors about continuing to use their videos as just another guide, instead of a be-all end-all solution to the game. Teams need to discuss on their own what they plan to do with the information they gather from these videos. Will they build on top of them, or will they just copy the majority of the design?
Other than that, I think the videos were great for FRC. I noticed a difference in MAR along with a few robots that had similar designs as Ri3D.