Quote:
Originally Posted by colin340
I'm with Lavery on this one, hold off until week 2 so crazy fringe ideas and non-conventional strategies have time to grow legs. it's hard for super unpolished ideas to be debated against polished, proven, videotaped ideas.
RI3D I appreciate the passion you have for pushing first to a higher level I'm just concerned that too much of this in week one will lead to incredibly uniform robots and strategies.
|
The "dillema" I see with pushing Ri3D back from Kickoff weekend is then, in some ways, it's not truly a "Robot in 3 Days" from a design standpoint. I don't see any way that, if the Ri3D team is exposed to the game prior to starting the 3 days, that they'd NOT be thinking about what to do.
Some could argue that this would be good, giving the team more time to develop what they're defining as the MCC(if upper-level MCC is what Ri3D intends to make), but on the other hand, it defeats the intent of Ri3D(if I'm interpreting their intent properly) of being, "build season in 3 days".
Also a possible downside to not exposing your team to Ri3D until later in the season is, what if, upon seeing that what Ri3D does is drastically different than how your team interpreted the game, your team feels as though they've been doing the game "wrong", thus possibly derailling the design process even further.