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Re: Robot in 3 Days : Feedback
If you guys want to have a completed robot, I suggest just focusing on building the actual robot and less about the videos. Honestly, if you want to share, vine vids are a quick way to do so, coupled with tweets. Quick, simple, and you're not wasting manpower by sitting in front of a computer, dealing with setup for your stream and whatnot.
Honestly, I think Ri3D is a good concept, and while I don't endorse copying other peoples' designs, it is definitely a good place to start. There were definitely a good amount of rookies who seemed to know what they were doing whereas previous years, a "turtle bot" was the way to go to show that you could at least drive. Definitely made the game more interesting.
Once again, not saying anyone copied directly (because wheel based shooters hands down were probably the best way to go with this game).
There were plenty of changes that would have been made to Ri3D's design.
Didn't read through all the comments, but I saw that someone mentioned to release the footage sometime at the end of week 1 or week 2. I agree with this. It gives teams time to think about how they want to approach the problem themselves, and Ri3D would just be either another way of looking at it, or a way of executing it.
In summation: I think Ri3D is a great event. Building the robot would be more efficient with tweets and vines during the project and releasing a final documentary style video later.
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Guys...where's our robot?
Our motors will work 60% of the time ALL the time.
Is that a hammer...on your robot?
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