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Unread 14-12-2013, 12:54
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Allison K Allison K is offline
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AKA: Allison Kneisler
FRC #3538 (Avondale RoboJackets)
Team Role: Mentor
 
Join Date: Sep 2003
Rookie Year: 2003
Location: Troy, MI
Posts: 585
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Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...

It would be silly if a team said "we don't look at old designs because it stifles our creativity." In an era where often times the game has an element that's similar to the past (tubes in 2011/2007, foam ball in 2012/2006, etc.) there's a plethora of examples of manipulator mechanisms (in addition to the drive trains and electrical techniques) that teams look to for design ideas. Innovation will not move as quickly if teams are continuously reinventing the wheel rather than using the intellectual property that they have at their disposal. I feel like the Ri3D/Build Blitz projects are similar in that they set a base line where teams can build from and actually encourage creativity and innovation.

Additionally, even non-rookie teams stand to benefit significantly from second hand prototyping. Are you home designing and want to know if something will work, but you don't have your shop on hand? Ask one of five teams that is more than willing to do some testing for you. Remember how excited teams got when the Ri3D team showed that accurate full field shooting was a possibility?

Finally, I think a major element of these Build Blitz type projects is understanding how to approach strategy. I've seen a number of teams that either don't value strategy or don't know how to derive a strategy, and having a number of methods to observe will help these students understand the game that happens in those first three days.

Overall I think the 72-hour build projects benefit the community.
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Last edited by Allison K : 14-12-2013 at 12:58.
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