Quote:
Originally Posted by Allison K
It would be silly if a team said "we don't look at old designs because it stifles our creativity." In an era where often times the game has an element that's similar to the past (tubes in 2011/2007, foam ball in 2012/2006, etc.) there's a plethora of examples of manipulator mechanisms (in addition to the drive trains and electrical techniques) that teams look to for design ideas. Innovation will not move as quickly if teams are continuously reinventing the wheel rather than using the intellectual property that they have at their disposal. I feel like the Ri3D/Build Blitz projects are similar in that they set a base line where teams can build from and actually encourage creativity and innovation.
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This + let's be honest, was it really groundbreaking to teams that a wheel could be used to shoot something into a goal? No. But Ri3D's prototypes allowed a lot of new teams to work out the details of a shooter more quickly. Not all teams have the funds to buy things to prototype with, and rookies especially don't always have an inventory of old parts to use and work with.
Okay I'm done now lol.