Quote:
Originally Posted by xForceDee
I want to clarify that I don't think those of you with lots of experience are wrong, in fact I hold your thoughts with regard above all else, but I fear sometimes you lose sight of just how hard it can be to field a functioning robot for teams with little experience.
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Let me share a little about how we experienced Mentors know exactly how hard it is to build something with little experience...
Roll the clock back to 2003 to MY rookie year. We didn't have predesigned and prefrabricated kitbots. We didn't have AndyMark, nor Vexpro to order gearboxes from. We needed to do all of that ourselves still within 6 weeks. So we do understand just how hard it is. I think that having these premade frames, gearboxes and such allow us to focus on the creativity in meeting the challenge and less on the fabrication of components. So yes we do know and do understand just how hard it is.
Now back to the thread itself. I find that these RI3D challenges do take away from each teams individual experience in meeting the challenge.
I saw a great number of "copycat" machines last season. Where's the creativity and thinking outside the box in that?