Quote:
Originally Posted by cadandcookies
... But blaming Ri3D for causing lock-in (especially before we even see the effects in 2013) is premature and probably not even correct in the first place. ...
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I completely agree. Students and mentors alike are all victims of settling on an idea and not wanting to change it. This happened before Ri3D, and I witnessed it first hand in 2012, on a subject completely unrelated to Ri3D. Attempting to blame Ri3D for something that already exists is absurd. It's like blaming a new gas company for creating high gas prices.
A team that falls victim to lock-in needs to sit down and talk about about it. It's not Ri3D or BB's fault that your team has an internal problem.