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Re: Team Kickoff Meeting
You will have a mix of student experiences so, one of the best ways to review the rules is to have a contest to see who can calculate the highest possible score in the game.
Have each student, if possible (depends on access to a game manual, which may be available on their smartphones almost immediately), spend 15 minutes determining the highest score possible. Loop the video on mute.
(Mentors should do this too, but refrain from excessively guiding students.)
Then put them into groups of two to polish their results for 15 - 20 minutes.
Then groups of four to compete to see which team comes up with the most plausible high score possible.
(Sprinkle with mentors, but avoid being dominant.)
Winners get to eat lunch first or a hex bug or a hug.....
This step may take a long time, so moderate arguments, write down salient points, have the team conclude who did the best work (if possible).
This will get all of the students cogitating on the types of scoring and their relative values (autonomous game play, end game), as well as rules and limitations.
Repeat the process for designing how to manipulate the game piece. You may want to mix experienced with rookies for this.
Then, inventory the KOP as a whole team, piece by piece.
This is important because all team members need to familiarize themselves with the components that FIRST supplied us with.
Close the day with two or three lists of Strategies, Design, and ....
Send students out with a homework assignment to rank the lists.
I personally believe that letting the game idea "marinate" overnight can improve the depth of the game understanding and make for a better Sunday when the design begins.
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