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Re: Field Layouts
One thing you can definitely notice in 2010 and 2012 (games with lots of barriers) is that the robots do move slower do to lack of room to accelerate/not needing to travel very far to get to their destination. In 2013 robots traversed the whole field with no bumps in the road, so they were built to be faster and had more time to accelerate. I actually agree with the premise of not enjoying bumps, as the faster gameplay we saw in 2013 made it very viewer friendly.
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Student on Team 1058 (2012-2015)
Mentor on Team 229 (2016-Present)
Writer for Blue Alliance Blog
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