Quote:
Originally Posted by EricH
Might be a difference between your kids and the kids I was with, but having that simulated game session can show some "things to consider" that might not be all that obvious just by doing analysis. OTOH, the analysis can come up with some things that playing the game doesn't have.
If I might make a suggestion... Do the analysis for several strategies, then play a couple of rounds pitting one strategy against another, say 3 rounds with similar strategies. (Simulate, you know, Einstein or something like that.  ) Might be a couple of unrealistic assumptions in one or the other strategy. Then go back into analysis for a bit-- "There's a hole here, which can ruin the strategy. Any ideas to fill it?" And, of course, leave the "how" out of it.
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I remember doing human-simulation of the game with Ike from 33 for Logomotion. We used bagels as tubes (different flavors for different shapes.)
It was both educational (we got an idea of going across the field and how putting tubes/bagels at different angles was trickier than anticipated) AND fun (pretty sure that human-simulation ended up in a stick-fencing match between me and another mentor...).
If you can come up with a way to get students giggling while doing the simulation, and then end with serious analyzing of what was learned, then I think it can be a good team-bonding exercise and game-learning experience.