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Unread 21-12-2013, 09:56
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Re: [Ri3D] Help BOOM DONE. Rpi Camera Tips and Tricks

Quote:
Originally Posted by z_beeblebrox View Post
Realistically, is vision the best use of time, given only three days?
I'm with you here. In order for a vision system to be effective, you need to have perfected whatever mechanism uses the camera feedback. I'm pretty sure that improving your game piece manipulator is a much better use of time than adding a camera. You won't really have time to troubleshoot if something goes wrong, and you won't really have any debugging time. Not to dismiss the ability of some of the 3 day robot teams, but I foresee that at least one of the groups won't have a functioning robot at the end of 72 hours.
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