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Last year we talked about starting up a system where every subgroup had set things they needed to accomplish every meeting. We debated the "punishment" versus "rewards" way of going about this and decided rewarding those who made their goals by the set deadline was better than punishing those who didn't. The rewards probably would have been food based since food seems to be a great motivator for our team. Of course, we didn't manage to start this system this year.
It's a hard call, because sometimes student fall behind for reasons they can't control, like parts not coming in, or designs changing, or stupid @*#&$ snow days. And other times it's because the students are slacking off and goofing around.
We do have an hours system in place. If students make 90% of the teams hours, they can letter in robotics, if they make 80% of the team hours, they can go to the competitions, but if they fall under 60% of the team's hours, they are off of the team (they are given a warning and given the chance to make up hours before they are kicked off of the team). Last year, they were told if they were not doing any work, they would be sent home and would lose hours, but I don't think any of the adults did this (I certainly didn't, and because I'm the photographer, I may be the person who sees what's happening the most on the team. I am horrible at yelling at students, though I really do try to get them to work).
I know they've also talked about limiting the number of students on the team but decided against it, which I'm glad. You just never know which lump of coal is going to turn into a diamond.
MissInformation
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A horse is a horse unless of course, he is not a horse.
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