Quote:
Originally Posted by karomata
I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.
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How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough.
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What I like about these game hints is that we get creative analyses like this.
I think there is something fractal in
FIRST where we have to keep reminding ourselves that "it's not about the Robot."
It's not about what the game will be, but about us exercising our brains.
Kind of like going to the gym. It serves no direct purpose but is good way to spend ones time and imparts long term benefit.
Orientational manipulation is a challenge. Maybe a cube with three different colors symmetric on opposing faces is the nature of the "three" in these clues.
Almost done wrapping presents.