Quote:
Originally Posted by SoftwareBug2.0
That sounds about right. I guess you could determine empirically whether you would gain more points from a given improvement in precision or alignment.
But this seems like a very narrowly applicable result. Normally, you don't know how much better you would make one of them without doing it. I guess this would be useful if you already had two different mechanisms built and you were just trying to choose between them.
Also, paragraphs are your friend.
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Yea, this all depends on mechanism to mechanism. In a game applicable to this scenario, you need to see if you can justify many small loads or one big load with your specific mechanism in mind.
For example, in 2009, some teams chose to "vomit" all the rocks in large quantities, while other teams chose to specifically target the limited amount they had. Both strategies worked well, but both depended on reliable mechanisms.