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Unread 27-12-2013, 15:13
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DampRobot DampRobot is offline
Physics Major
AKA: Roger Romani
FRC #0100 (The Wildhats) and FRC#971 (Spartan Robotics)
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Re: Launcher Accuracy Graph

Quote:
Originally Posted by wilhitern1 View Post
I think the biggest dependency would be more on allignment method, as proven last year. Many robots that pushed up against the lower bar of the pyramid had nearly 100% accuracy on the first shot. With that accuracy level. It was too costly to adjust. The best method was for them to machine gun their full load of Frisbees into the goal as fast as possible so you could go back for as many more as possible.
Not really true. While I 100% agree that accuracy was probably in the 80-90th percentile off the first shot for frisbees (at least from under the pyramid), it was definitively not best to just shoot your whole load of frisbees, especially if you missed the first one. That would be true if you had only one or two more frisbees to shoot, or if gathering them took essentially the same amount of time as realigning to shoot would, but neither was true for this game.

You couldn't really add an extra cycle by shooting your discs faster. On the other hand, you could probably score 30-60% more points by just seeing where the first disc went then carefully realigning the robot. If you didn't realign, you essentially just threw away all that time you used to gather those extra discs. If you do realign, sure, you might have burned an extra five seconds, but you'll still get six or nine more points.

Going slow to go fast is one of the major things I work with my drivers on as coach. With something that's in limited supply, like frisbees, you're much better off getting a partial success by going slow than a complete failure by rushing.
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