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Unread 29-12-2013, 20:06
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FRC #1197 (Torbots)
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Re: Completely Autonomous, what to use?

I seem to remember some halfway serious (or fully serious) discussion a couple years back. http://www.chiefdelphi.com/forums/sh...ad.php?t=84797

The camera tracking targets could work, if you had 2 pointing in opposite directions, and had at least one onboard coprocessor. But that's more work than you want to do, particularly right about now. Trust me on this one.


IMO, as a mechanical guy: Cameras for tracking targets (if done right, can give range and angle to target), ultrasonics for collision avoidance, a few beam-break sensors for figuring out if you have a game object and can score it, limit switches, pots, and encoders, along with an IMU-type sensor to figure out if you're tracking straight, would ALL be needed. Don't forget something to do some of the processing before the cRIO.

And don't forget to try this in the offseason. This is not an easy task.
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