View Single Post
  #203   Spotlight this post!  
Unread 30-12-2013, 20:45
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,819
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Quote:
Originally Posted by tondogone View Post
I just wanted to state that I am surprised by this for co-op. In michigan, at the regionals we went to last year we never saw any co-op fail.......wow.
I'm going to say this only once:

-In BOTH the years there have been coopertition points that affected the ranking, those ranking systems were almost universally hated, and there was a distinct spike in playing to lose, or playing to deny X. (2010, 2012) I remember hearing that some teams couldn't get a coop balance in 2012 to save their lives, hardly--and some of it was intentional.

-In the year where coopertition points affected barely anything (2011), almost nobody practiced coopertition.

-In 2008, something similar to coopertition was applied, in that blowing out your opponents negatively affected your potential points in your next match. Mixed results in terms of liking. But IF FRC ever goes back to having coopertition points, I'd want to see something like this, where working with your opponent to score/keep the game close gives bonus (and/or coopertition) points and blowouts give negative bonus/coopertition points.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote