Quote:
Originally Posted by Bob Steele
I think the idea of "offsides" could be explored here
Perhaps if there were three zones, a robot could not score if the object was passed from zone one through zone two directly into zone three where the goal would be. No dumping the object into the scoring zone. "Icing"
Or perhaps robots could not proceed the object into the scoring zone. (With a one line pass).
Hockey offsides rules ....
Or modifications thereof which would hasten end to end play but not without other robots participating.
This would seem to require a single playing piece though or it might be too difficult for referees
Discuss
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For what it's worth, "Offsides" has been a penalty before. Interestingly enough, it was also in the last game to have distinct periods outside of the traditional Autonomous, Teleop, and End game structure.
In 2006, the 2-minute Tele-Op Period was divided into (3) 40 Second Periods, with the first period being the offensive period for the team that lost autonomous, the second period being the offensive period for the team that won autonomous, and the final period being a free for all. During a teams offensive period, all Three robots were allowed to be in their scoring zone, but only two of the opposing alliances machines were allowed to play defense, with one of the opponent machines being forced to stay in the opponents scoring zone. IIRC, if a team crossed the midfield line when they were not supposed to, they were considered "offsides" and a 10-point penalty was assessed.
In 2006, we also saw 'Assist' style movements by robots, specifically 195 feeding balls to 968, which later became known as the A-Bomb...