Additionally, 2001, Diabolical Dynamics was an interesting game and the most in the spirit of the idea of co-opertition.
Like Lunacy, it was not the most popular, but I thought it worked on a different level.
When the term co-opertition resurrected in 2012, we winced.
Here is what would happen in 2001:
The four teams involved were given time to conference and plan before their match.
They would plan out a strategy and then each team would do their own thing. It was a big fail for most matches. Selfishness would defeat the common good.
Robots that could balance the goals on the bridge were key, and as a regional progressed, they would gain the respect and upper hand in the pre-match conferences that would lead to co-opertition.
Filling the goals with the small balls and placing the bonus ball on top really increased their moment of inertia, which made the bridge balance even trickier. Many bonus balls fell of the tops of the towers as the bridge teeter-tottered.
Here is some video:
http://www.youtube.com/watch?v=g-wy3uRL9M0
Here is the highest score in the nation video that I was looking for earlier:
http://www.youtube.com/watch?v=Vsp2LjfJHsA
You can see a countdown clock for the bonus multiplier. 3x, 2.5x, 2x, 1.5x.
From a game theory standpoint it was fascinating. Team's egos had to be checked at the door for success.
I don't think we will see a return to that aspect this year. But the matches were on schedule with that time bonus multiplier.