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Re: Making more reusable commands
You can make commands generic-ish by passing parameters to a parameterized constructor, then having that command pass that parameter to a parameterized method of your subsystem. I'll type up a quick c++ example in a bit here and post it.
You might be able to pass a subsystem as a parameter, but i don't know off the top off my head how that would play with the "requires" functionality and all that.
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