Quote:
Originally Posted by BBray_T1296
With all this talk about 1O 2D Alliances being as points-capable as a 2O 1D or 3O alliance (at least in many regionals) I would like to point out this EXTREMELY important fact:
This means that winning matches is the most important (obviously)
but if all you do is play by yourself, you are crippling yourself if other teams have the same win-loss score as you, if they got their points using assists.
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Correct!
Teams must also remember that this game is unlike ANY game we've played in a very long time. The critical difference is that
there is only one game piece in play for your alliance at one time.
You don't really have the option of being "just a great scorer" in this game. You simply don't have the pieces to score if you can't get it up the field. You can't get it up the field if the opposing "linebackers" try to stop you. You can't get out of that without tossing or "punting". That's not terribly effective if you (or your partners) can't catch. Then there's the human player in the mix. And the truss. And the other team trying to do the same thing in the same space.
As they say....specialization is for insects. This game is a great example of this! The key design concept for 2014 is "Multi-Role Robots".