Quote:
Originally Posted by runneals
I may be half brain dead, but it looks like the human player area is down near the respective alliance's goal (so they still would have to walk that 100ft to/from if they wanted to use their human player area. *See figure 2-15
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There are 3 HP zones. 1 for the inbounder that is behind the driver's station and wraps around the side of the field and extends a short distance down the side of the field. There are also 2 HP zones on the side of the field at near your team's goals. No one can leave their zone once the match starts. So the in-bounder only has to walk about 15 feet from the pedestal to the location that they can in-bound the ball. Once they have in-bounded the ball they can return to the pedestal. Of course they could stay at the side of the field until the ball has left the first zone however there is a possibility that the ball could go out of bounds on the other side of the field so it is likely in their best interest to return to near the pedestal so they have an equal distance to either side of the field.
So the total distance the HP needs to walk is from the in-bound area to the pedestal and back, about 30' and only half of that needs to be done after the pedestal lights up.
With 3 balls per alliance, one in play on the field and two out of play there should rarely be a case where there should not be a problem of not having a ball on the pedestal when needed.
I do see a need for say 4 ball handlers and they could potentially walk a couple of miles over the length of the competition.