Quote:
Originally Posted by Incognito
Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.
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When the alliance's ball is scored, then the pedestal will light up and the next ball is available for play.
Source: Talking to Frank at the kickoff in Manchester. I am not in front of the manual at the moment, so please feel free to seek out a non-hearsay official answer.
Quote:
Originally Posted by AndrewPospeshil
But at the same time it doesn't seem that aerial. Yeah balls are flying into goals, but how is that different from Rebound Rumble, Ultimate Ascent, etc. At least those challenges has some exciting game elements; UA has super fast flying frisbees launching across the court,RR was super action packed as well. But the main focus of this game, the assists, seems pretty boring imo. Assuming the average team will push balls, we get to see a lot of bashing and not much else. Because this is a more defense-oriented game, it leaves a lot to be desired in the "thrill" department; if you don't understand the game/aren't on a team, it seems pretty boring.
just my two cents but this game is pretty vanilla
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It's just a fun, clever name. I think you might be taking it a little bit too seriously.
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Libby Kamen
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