Our team's game analysis method comes from Den Black, described here (
part 1,
part 2)
Before you ever even start talking about "how" you are going to build your robot, you should be doing a similar type of analysis to decide "what" you want to do and "why" you want to do it.
This year we have prioritized catching a ball quite high on our list of robot functionality. (I can't remember off the top of my head, but it might even be higher than high goal shooting.) One of the things we did in our analysis was figure out how quickly we could perform a teleop cycle if we had no help from alliance partners. The ability to catch a ball gives us either 1 or 2 additional cycles per match.