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Unread 05-01-2014, 20:28
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Celia Celia is offline
Now I go to college
FRC #0240 (TEMPEST alumna, MEZ mentor)
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Join Date: Aug 2012
Rookie Year: 2012
Location: Ann Arbor, MI
Posts: 99
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Re: Is throwing worth it ?

Quote:
Originally Posted by Koko Ed View Post
The best teams never ask "Is it worth doing?"
They ask "What's worth the most points and how can we do it?"
That's why they are always playing deep into Saturday @ Champs all the time.
This ^^^

When we start brainstorming, we make a prioritized list of what we want our robot to do. High goal/truss shooting is worth ten points. Having a shooter means getting nine - or nineteen - more points per cycle rather than going for the low goal with no truss pass. Even if only one or two assists are managed, the shooting robot comes out on top. A well-designed robot should be able to efficiently harvest and shoot the game piece in nearly the same amount of time it takes another to herd the ball into the low goal. In autonomous, the point values speak for themselves.

Another positive to throwing: Let's say your alliance partners are unable to assist (broken down, goalie, etc.). Theoretically, couldn't one throwing robot cycle the field on its own, throwing over the truss and score in the high goal by itself? Earning twenty points per cycle with one robot doesn't seem half bad.
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Last edited by Celia : 05-01-2014 at 20:34.