Quote:
Originally Posted by tStano
I don't think you catch because of the extra 10 points. I think you catch because then no one has to chase down a bouncing ball that had a decent amount of energy imparted in it. Personally, unless you have enough resources to make an excellent thrower, I think its a really really good idea to concentrate on catching, even if it means you can't throw. You may not do so well in quals but I think you will see the value in elims, as it is a really quick assist.
Just make your robot a huge 5 foot tall target with 20 inch extensions, the whole thing padded to deaden the ball and some way to release it to the ground. If all else fails, you turn around and play the kind of defense where you're a 5 foot tall box that it is unlikely anyone can shoot over. This is just my personal opinion, and my team does not agree, and we will not be building this.
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yes 100 percent to be honest I think catching will be the dark horse of this game if you can do it well and consistently it would be an absolute asset when coming to elimination. but you would also need to be able to score or throw to do well in qualifications when your partners are random. I myself have a few ideas im finalizing that are simple and doesn't take up much space. But you always have the option to have a separate catcher attachment that you can quickly attack onto the robot prior to a match depending on your partners that round I have a filling some teams will being doing this