Quote:
Originally Posted by TucoSalamanc
A roll is always going to be more practical then a throw. Check the table below to see what I mean
Toss - Team A can toss: Team B can't catch (NO)
- Team A can toss: Team B can catch (YES)
- Team A can't toss: Team B can catch (NO)
- Team A can't toss: Team B can't catch (NO)
If every team can pickup off the ground, and can bump the ball, a roll will always be more reliable. Also with a roll, both parties can give and receive. You are hitting %100 of unobstructed passes, taking a little more time, instead of 75% tossed. Unless you really need that catch bonus, roll will allow much more versatility.
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I agree that picking up off the ground is a critical capability, since that is necessary to deal with a stray ball. However, passing on the ground runs the risk of interference from the other alliance. It seems like a direct handoff might be safer.