Thread: Catching a ball
View Single Post
  #23   Spotlight this post!  
Unread 05-01-2014, 23:37
asid61's Avatar
asid61 asid61 is offline
Registered User
AKA: Anand Rajamani
FRC #1072 (MVRT)
Team Role: Mechanical
 
Join Date: Jan 2014
Rookie Year: 2013
Location: Cupertino, CA
Posts: 2,230
asid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond repute
Re: Catching a ball

Quote:
Originally Posted by tStano View Post
I don't think you catch because of the extra 10 points. I think you catch because then no one has to chase down a bouncing ball that had a decent amount of energy imparted in it. Personally, unless you have enough resources to make an excellent thrower, I think its a really really good idea to concentrate on catching, even if it means you can't throw. You may not do so well in quals but I think you will see the value in elims, as it is a really quick assist.

Just make your robot a huge 5 foot tall target with 20 inch extensions, the whole thing padded to deaden the ball and some way to release it to the ground. If all else fails, you turn around and play the kind of defense where you're a 5 foot tall box that it is unlikely anyone can shoot over. This is just my personal opinion, and my team does not agree, and we will not be building this.
I 100% agree. The bouncing ball problem was one reason that we almost ruled out high-court shooting or shooting over the truss; chasing down that ball could be a big problem. If you use a simple pusher to herd the ball into the low goal, it's not much of a problem. But if there is a high court shooter who needs to chase down the ball, a catcher could be a big part of the game.
Reply With Quote